2017 Leader's Guide

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Welcome to the 2017 Hudson-Delaware LDS Regional Scout Encampment at Mt. Allamuchy Scout Reservation


Contents

Letter from the Director

Dear Brethren,

Welcome to the 43rd annual Hudson-Delaware LDS Regional Scout Encampment.  This camp serves the LDS community of Scouts and Scouters from New Jersey, New York, Connecticut, Pennsylvania, Delaware and surrounding areas.  An outstanding group of LDS Camp Administrators, Merit Badge Counselors, and Scouters have been assembled to staff our camp.  Our goal is to provide a top-notch BSA summer camp experience for your Scouts, while supporting and enforcing the values of the gospel of Jesus Christ. The camp mission is to support the purposes of the Aaronic Priesthood and to promote the mission of the Church using the BSA summer camp program as a backdrop.  Mt. Allamuchy Scout Reservation and our LDS Staff are fully certified to BSA standards.  The directors in each of our program areas have been trained and certified by the BSA’s National Camping School.

Scouting complements the purposes of the Aaronic Priesthood Quorums and the Aaronic Priesthood Duty to God program by building our young men’s testimonies.  We want our young men to develop their testimonies, character, and skills, form friendships with other young men having similar beliefs and standards, and develop bonds with their Priesthood and Scouting leaders.  Brethren, you are the key to make this happen.  A Scoutmaster can make a tremendous difference in the lives of the young men he serves.  Without your continued efforts, Scouts in LDS troops would not have the opportunity to participate in the program nor would they experience the great outdoors.  Thank you for your sacrifice and guidance to the young men in the Scouting program.  This Aaronic Priesthood potential, which you both support and cultivate, is unquantifiable.

Along with Scoutmasters and Assistants, Merit badge Counselors are the heartbeat of this camp.  You bring vast amounts of knowledge, training, and experience in your respective fields of expertise and impart that to Scouts in your classes.  We are truly fortunate to have you share your skills with the Scouts.  In addition, the Scouts see in you honorable holders of the Melchizedek Priesthood in action.

The simple skills essential to living in a primitive setting are inherent in the Scouting program.  The boy learns to respect and conserve the blessings of God in his natural surroundings.  When disaster strikes, he can cope with it.  He uses his head, heart and hands when he provides for himself and others in the outdoors.  Learning and using these skills in his patrol and troop are part of his adventure in Scouting as he progresses through the ranks.

Please take the time to review the information contained in this guide.  This package of information is designed to provide you with an in-depth understanding of camp, make your camp preparation easier and make the camping experience for the boys more enjoyable.  Some of the forms should be reproduced locally and distributed to the boys and their parents.  The "Things to Do" checklist will make sure you are ready for camp.  We suggest you put all your paperwork into a 3-ring binder within a waterproof container and remember to bring it to camp.

Additional documents to be included in the binder or distributed to parents can be downloaded separately from the camp website.

This guide has been prepared so you and your Scouts will get the most from your summer at Mt. Allamuchy Scout Reservation.  Please take some time to look through this guide, as it will provide you with an in-depth understanding of camp.  Review the guide with both your adult and junior leaders (SPL & ASPL) attending camp, well in advance of your departure.  Check the LDS Regional Scout Camp website, www.ldscamp.org, for updates and camp-specific program information.  There you will find the medical forms and merit badge information.

Thank you for your dedication and support.  I look forward to working with you to make this a successful, growth promoting, rewarding camp.

Yours in Scouting,

Jared Mathusek

Bro. Jared Mathusek

2016-2017 Camp Director

LDS Regional Scout Encampment

History of Mt. Allamuchy Scout Reservation

Mt. Allamuchy Scout Reservation is located just west of the 9,000 acre Allamuchy Mountain State Park near Stanhope, New Jersey.  The reservation occupies 977 acres and has two lakes, Frenche’s Pond and Wheeler Pond.  The land the reservation is situated on was once inhabited by the Lenni-Lenape Tribe.  The camp is named after one of its great chiefs, Allamuchy.  Even today, Scouts often find artifacts by the Native Americans who once lived here.

Legend has it somewhere near the north end of camp is an Indian ceremonial ground known as Wolf Den.  Part of the ceremonial is built around the practice of collecting bits of silver metal found by the Native Americans in their campfires.  These bits appear to have been caused by zinc in the rocks being melted by the fire, causing silver nuggets.  The Wolf Den was last seen in 1938 when it was photographed.  Since that time no one has rediscovered the site.

In the mid-1800’s, Mr. Frenche obtained a deed to the area that today is Byram Township, and includes the camp.  Since the area was then covered with hemlock trees, Mr. Frenche used the hemlock bark to create tannic acid.  He constructed the dam that created Frenche’s Pond, and later the dam that created the lake above, which is now called Wheeler Pond.  A series of sluiceways were built to furnish water power and flat bark to the factory.  Until 1973 you were able to see the remains of Frenche’s house and factories as you entered the camp from Waterloo Rd.  Of particular interest was the long brick chimney he built along the ground and up the side of the hill to obtain adequate draft for his furnaces.

Just as Frenche got his tanbark mill in operation, a synthetic, cheaper method of making tannic acid was discovered.  And so, being a determined man, Frenche turned to another business of making Brussel carpets.  This coincided with the completion of the Morris Canal, and Frenche finally made his fortune selling carpets to the barge keepers for bumpers.  The village of Waterloo is the site of the Morris Canal Locks, and was once a thriving community.

The Patriots’ Path Council (formerly Morris-Sussex Area Council) of the Boy Scouts of America purchased the 977 acres in 1945.  In 1949, Mt. Allamuchy saw its first summer camp season.

Troop sites vary in size and types of accommodation.  All have latrines and running water.  There is a central shower house and a trading post in camp.  Mt. Allamuchy Scout Reservation is made up of two camps, Camp Somers and Camp Wheeler.  There are exhilarating activities for both the new Scout and the older experienced Scout.  The lakes offer swimming, boating, canoeing, sailing and water sports.  Archery, rifle shooting and shotgun shooting can be enjoyed at the shooting ranges.  The camp offers a challenging climbing wall, climbing tower and COPE course.  Scouts can also work on outdoor skills, nature/ecology, handicrafts and field sports.  Older Scouts will have the opportunity to participate in an ATV experience and other high adventure activities.


Planning for Camp

Throughout the months before camp, we will be posting information on the camp website at https://ldscamp.org.  Be sure to thoroughly review this information to avoid any surprises when your troop arrives.  Common problems include payment discrepancies, or vital information and paperwork missing upon arrival (such as troop roster and medical health forms).  Use the camp preparation checklist to ensure you arrive with all necessary items.

Leader’s Pre-Camp Checklist


Planning Timeline

Camp will be held Monday, June 26, 2017 through Saturday, July 1, 2017. Use this calendar to help plan for camp. Other events, such as Scoutmaster Conferences, will be announced on (ldscamp.org).

4 Months Prior   Troop Camp Leader Selected
March 16   Camp Leader’s Meeting
Late March  Send Medical Forms, Equipment Lists, and Letter to Parents
April 30   Early Bird Registration Deadline, Send payments
May   Scouts Review Merit Badge Requirements and Prerequisites
May   Scouts Set Individual Goals
May   Troop Program Developed. See #Planning Your Advancement Program at Camp
May   Inform Parents of Camp Plans and Activities
May  Finalize Merit Badge Planning
June Register online for merit badges
1 Week Prior Troop Equipment Prepared
June 26 Travel to Camp

Registration

Scouts and leaders

Follow the registration instructions here. Scoutmasters will no longer use the troop accounts (i.e., 33M, 84A, or 98SP) this year. Instead, each scoutmaster must be invited to create a personal account. To receive an invitation, please contact your stake scouting coordinator.

Visitors and Guests

Parents and adult visitors are encouraged to come to camp.  Adults staying overnight must submit a completed medical form, parts A and B, and have proof of registration in the BSA.  All visitors must sign in and out at the camp office.  These guests may eat with your unit.  Please make arrangements for visitor meals at the camp office at least 24 hours ahead of time.

Costs and How To Pay

Scouts attend camp for $260 if registered before April 30, or $280 is registered after. Scouts who are nominated and accepted to serve in the Eagle Corps attend for $160.00 ($180 after April 30).

The adult fee for Scout Camp is $140 for a full week, or $35 per day. Merit badge counselors and Scoutmasters attend at a reduced rate of $50.

All fees must be settled on the first day of camp. If any campers do not show up for camp, their registration fees will be refunded. Refunds cannot be given for campers who leave camp early.

Unit checks or personal checks will be accepted for camp fees and program fees.  Please submit one check per unit for the full amount of the fees due.  Units from stakes who participate in the camp fees should request reimbursement from your stake.  Make checks payable to “Short Hills 1st Ward”, and mail to -

LDS Regional Scout Camp
Bishop Ellis
35 Old Oak Road
Summit, NJ 07901

Required Forms and Certifications

BSA Medical Form and Examination

Download the BSA Medical Form

Each Scout, and adults staying in camp 72 hours or more, must complete Parts A, B, and C of the BSA Medical Form, and have a medical examination by a physician prior to arrival at camp. The medical examination must have been completed on or after July 2, 2016. Adults staying less than 72 hours must complete Parts A and B. No one can be admitted into camp without the completed medical form. Youth's forms MUST be signed by a parent or guardian. Part C of the form (if required) also must be signed by a physician.

Medical forms must include an immunization history. Scoutmasters should collect and inspect these forms for completeness and accuracy in early June, to allow time to correct errors prior to camp. Physicals will not be given at camp. Scouts or leaders who arrive without a record of their physical exam will be sent home.

Blank medical forms are available on the camp website.  All participants must use the BSA National medical form with the 2014 Printing date.  For clarity, the form has interactive fields which can be completed online prior to printing.  Submit a copy and keep the original medical form..

Make a point of knowing which of your Scouts have allergies or other special health conditions. Make sure anybody who uses prescription or non-prescription medications brings enough to camp for their entire stay. All medications must be in their original containers. Please make sure allergies and medications are noted on the Scout’s medical form. The medical form should also contain a primary and alternate emergency contact with names and phone numbers. Keep a list of these contacts with you at all times at camp.  

Troop Roster

You will need to present a copy of your unit roster during check-in. All youth and adults who attend camp must be registered Scouts, adult leaders, or parents/guardians of registered Scouts.

Tour and Activity Plan

Beginning in 2017, the tour and activity plan is no longer required. Units are instead encouraged to refer to this Leader's Guide and the Sweet Sixteen of BSA Safety to aid in planning.

First Aid/CPR/AED Certification

Plan on obtaining First Aid and CPR/AED certifications prior to camp.  Bring your certifications with you.  At least one adult in each campsite should be First Aid and CPR/AED certified.

Youth Protection Training

All adults must receive the BSA Youth Protection Training prior to arriving at camp. This training can be taken online at https://my.scouting.org. It is the policy of the Boy Scouts of America that a child (camper) shall not be deprived of food, isolated or subjected to corporal punishment or abusive physical exercise as a means of punishment by leaders, staff or other campers.  Any violation, suspected or known, should immediately be brought to the attention of key camp leadership.

Similarly, any person who has reasonable cause to believe that a child (camper) has been or is being subjected to any form of hitting, corporal punishment, abusive language or ridicule, or harsh, humiliating or frightening treatment, or any kind of child abuse or neglect is required to report the situation to the LDS Camp Director immediately.

Child Abuse (physical, sexual, emotional or neglect) of any kind is totally unacceptable in any Scout camp.  Knowledge of any abuse must be reported to the Camp Director immediately!

Please also remember that youth protection guidelines prohibit adults from: one-on-one contact with youth, watching or showering at the same time as youth, and sharing tents with youth. For more information, please complete the required Youth Protection Training at https://my.scouting.org.

Vehicles

All vehicles used to transport youth and leaders to camp, from camp, and during camp must have adequate seating and individual seat belts for the driver and all passengers.  No one is to ride on the outside of any vehicle, in a truck bed, or on a trailer.

All vehicles must be covered by a public liability and property insurance policy.  The amount of this coverage must meet or exceed the insurance required by the state in which the vehicle is registered.

All drivers (including on camp roads) must be at least 21 years of age.  This is BSA and Church policy.

Items to Bring to Camp

This is only a suggested list.  Check it carefully, change it as you see fit, and make copies for all your Scouts.  All items should be labeled with the Scout’s name.

Remember to place your towel and swim trunks on the top of your pack. You will need these to complete your swim check as soon as medical checks are over.

Individual Equipment Checklist

Troop Equipment Checklist

General Information

Mail, phone, and internet

Mail

If parents want to send letters or packages to their sons, be sure they mail early.  If they send mail while their Scout is at camp it will not arrive in time.  We recommend they send mail by the Friday before their Scout leaves for camp.  The mailing address is:

Camper’s Name
Troop Number, Campsite, LDS Week
Camp Somers, MASR
750 Waterloo Road
Stanhope, NJ  07874

Outgoing mail can be dropped off at the Camp Office.

Camp Telephone

You can reach the camp office at 973-347-2240.  FAX number is 973-347-3710.

Parents should be advised that Scouts in camp are difficult to reach by phone.  Messages can be delivered at meal times, or between meals if a message is very urgent.  For emergencies, the Mt. Allamuchy Scout Reservation main number is 973-347-2240.  Emergency calls are handled at all times.

Cellular Phones

Cellular coverage is available at most locations throughout Mt. Allamuchy Scout Reservation.  Accommodations can be made for leaders to charge cell phones in a location to be determined by the Camp Director.  Leaders who leave their cellular phones unattended to charge do so at their own risk.

We strongly recommend leaders discourage Scouts from bringing cellular phones to camp for a variety of reasons, including:

  • Increased probability of difficulties related to homesick Scouts calling home at will, or leaving camp without the knowledge or approval of the unit leadership.  This important factor cannot be overemphasized, and by itself is reason enough to require Scouts to leave their cellular phones at home.
  • Cellular phones, like all valuables, might become accidentally lost or stolen.
  • Cellular phones detract from the type of peaceful, natural environment that is key to a positive outdoor summer camp experience.

Scouts will not be permitted in merit badge classes with cellular phones on, nor will they be held by staff members at aquatic facilities.  No facility or provision will be made available for Scouts to charge their cellular phones while at camp, thus rendering them useful for only a very short period of time.

Ample communications are in place at camp for a Scout to contact a parent when needed, and for a parent to contact a Scout in case of an emergency.

Internet

Wireless Internet service may be available at one or more locations in the camp.  Camp business takes priority over personal Internet use.  Data services through the cellular networks are available to everyone at all times.

Camp Office

The camp office is open from 8:00 a.m. to 10:00 p.m.  Scouts are not allowed in the office, except on official business and should be accompanied by a leader.

Lost and Found

Lost and found items may be claimed at the camp office.  See the office manager.

Trading Post

The camp operates a trading post, which provides a full selection of advancement materials, craft items, t-shirts, patches, mugs, soda, snacks, ice cream, comfort items and some Scout supplies.  About $30.00 per Scout should be enough to meet most Scouts’ needs during the week.  Additional money may be needed if extra supplies for merit badge work (such as craft kits) are needed.  Please be sure your Scouts have appropriate spending money and that they use it wisely so that it lasts for the entire week.  While the camp tries to stock all needed merit badge pamphlets, it may be wise to bring needed books with you to camp.

Quartermaster

The camp offers supplies to help you keep your campsite in order, such as toilet paper, garbage bags, pine oil and cleaning supplies. They are available from the Quartermaster (at no cost) during the posted hours. The Office Manager also maintains a supply of toilet paper and garbage bags if you have a need at other times.

If equipment, such as tents, are torn or damaged, it must be reported to the staff at once so that repairs can be made early before the damage gets worse.


Camp equipment is signed out from the Quartermaster.    The troop bears financial responsibility for any camp equipment which is willfully or negligently damaged. 

Shower House

Our centrally located bath and shower house is available 24x7.  The facility contains men’s and women’s bathrooms with flush toilets, sinks and electric hand dryers. The showers all have individual stalls with lockable doors.  The showers are located on two sides of the facility. There are also two toilets located at Turkey Lodge.  These are accessible from the outside of the building.  Please help keep these facilities clean for all visitors.


Check-In Procedures

Your first day at camp should be spent helping your Scouts settle into a smooth routine, not sitting in a crowded office trying to figure the outstanding balance of your camp fees and contacting parents about omissions on medical forms. Pre-register all Scouts, adult leaders and merit badge counselors on the camp website at https://ldscamp.org/registration-instructions.cfm.  To protect your privacy, the registration areas of the site are password protected and use data encryption.  Contact the Webmaster for your unit’s user name and password.

Arrival Time

Please plan to arrive at camp at the time listed below for your Stake.

Your troop should travel to and from camp in the full BSA Field uniform (Class A).  Upon arrival, park in the Camp Somers parking lot and have the entire troop report to the dining hall.

6:00 Morristown NJ Stake
6:20 Scotch Plains NJ Stake
6:40 Soldier Hill NJ Stake
7:00 Liberty Park NJ and Lynbrook NY Stakes
7:20 Newburgh NY Stake
7:40 East Brunswick NJ Stake
8:00 Yorktown NY, Hartford CT and New Haven CT Stakes
8:20 Cherry Hill NJ Stake
8:40 Albany NY and Harrisburg PA Stakes
9:00 Dover DE, Wilmington DE and all other Stakes


Directions to Camp

View in Google Maps

From I-80

Masr sign.jpg

Take Exit 25 (Route 206 North, Newton). Take the first ramp to the right. (Follow the Waterloo Village signs). Take the first right, just before the light, onto Continental Drive. Go to the end of Continental Drive and turn left onto Waterloo Road. The entrance to the camp is approximately one mile ahead on the right, approximately 300 yards past the entrance to Waterloo Village and immediately prior to passing under I-80. NOTE: If you miss the first right hand turn after exiting I-80, proceed on US-206 north past the Black Forest Inn, to the second traffic light. Turn left at this light onto Waterloo Road, and continue to camp.

From the north - US-206

Follow US-206 south to Waterloo Road in Byram, NJ. At the intersection of Waterloo Road and US-206 there are signs to Allamuchy State Park and Waterloo Village. Turn right and follow Waterloo Road approximately 2.5 miles to the camp entrance on the right.

Wheeler sign.jpg

Upon entering Mt. Allamuchy Scout Reservation

Watch for the Camp Wheeler/Kent Center sign. Continue straight ahead for Camp Somers and the main parking lot. If you make a right turn at the sign, you will head towards COPE and Camp Wheeler.

GPS or Google Maps

If using a GPS, the address 1 Camp Allamuchy Road, Stanhope NJ 07874 (or Andover NJ 07821) will take you to the Mt. Allamuchy Scout Reservation entrance.  Click on the get directions link below the map for turn-by-turn directions from any location.  The directions provided by the online mapping software may be somewhat different than the ones above.

Parking

Park in the parking lot by the Camp Somers Office and check in at the dining hall.  All vehicles must be parked either in the Camp Somers parking lot or the Camp Wheeler parking lot.  Vehicles are not permitted in the campsites or any other area of camp.


Scoutmaster Check-in

The Scoutmaster should report to the registration table.

  • Turn in your unit roster and verify registration.
  • Turn in your Tour and Activity permit.
  • Pay any remaining camp fees.
  • Turn in medical forms.
  • Receive your troop packet.

Medical Recheck

When the Scoutmaster check-in and troop orientation are complete, the entire troop will report to the medical table.  Every person who attends camp must have his medical form rechecked by a camp medical officer upon arrival. 

At this point all medications taken by the Scouts will be handed over to the camp medical officer and they will receive information on when to come to the office and take their medications. Emergency medication, such as heart medication, inhalers and EpiPens will be the only exceptions.

Wristbands will only be issued after medicals have been rechecked by the camp staff. Wristbands are used to identify registered campers and are to be worn for the duration of camp.

Swim Check

After medical recheck, the troop will report to the waterfront for Safe Swim Defense, Safety Afloat and swim checks. Once the swim checks are completed, the troop will return to the campsite to complete set-up until lunch.

Swim Check Details

The swim check is required for all campers who wish to swim or boat at camp. All of the swimming and boating merit badges require succcessfully passing the "Swimmer" test. After the swim check, each camper will receive a buddy tag with their full name, troop, campsite, and color-coded swimming classification. Do not lose the buddy tag. You will need it every time you enter the waterfront.

The classifications are as follows:

  • Swimmer The Scout has successfully completed the swimmers test:
    • Jump feet first into water over the head in depth.  Level off and swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards using an easy resting backstroke.  The 100 yards must be completed in one swim without stops and must include at least one sharp turn.  After completing the swim, rest by floating.
  • Beginner The Scout has successfully completed the beginner’s test:
    • Jump feet first into water over the head in depth, level off, and swim 25 feet on the surface.  Stop, turn sharply, resume swimming and return to the starting place.
  • Non-Swimmer/Learner
    • Anyone who has not successfully completed either the beginner or swimmer tests is classified as a non-swimmer.

Sometimes Scouts find it embarrassing if they know they cannot swim well enough to be classified as a swimmer.  Please talk to your Scouts before camp and explain to them they should try only what they are comfortable in trying.  Explain that they can opt not to take the test at all and that the Aquatics staff will be more than happy to provide them with instruction.  Scouts must be “Swimmers” to complete merit badges at the waterfront. Scouts may re-take the swim classification test after they have received instruction.

Setting Up Your Campsite

After you have checked in, completed the medical recheck and your swim checks, you may go to your campsite to drop off equipment and set up camp.  The leaders should check all tents and other equipment in the site, and promptly report any damage to the Camp Director.  You may take one vehicle to your site to drop off equipment, but no vehicles may remain at the site.  Your troop equipment trailer may remain in the site. All vehicles must be parked in the designated Camp Somers or Camp Wheeler parking lots.

Shooting Sports Safety Orientation

All Scouts enrolled in Rifle Shooting, Shotgun Shooting, or Archery must attend a safety orientation on the morning of the first day of camp. Please plan ahead so your Scouts do not miss this mandatory orientation. TODO: Times for this?

The Health Lodge

A fully equipped medical lodge is provided at camp.  A nurse or trained first aid person is on duty at all times.  Persons with serious injuries or illness requiring hospitalization will be transported to the closest suitable facility for treatment.  Report all health problems and injuries to the camp office first.

Check-Out Procedures

Camp is not over until 10:00 am Saturday morning.  Please do not plan to leave prior to this time. In order to accomplish the difficult task of getting on the road for home with the least amount of confusion, be sure all financial obligations are settled by Friday night. Saturday morning, return all gear you have checked out from the Quartermaster.  Keep your signed Quartermaster check-out sheet for check-out.  Have your Scouts pack their gear and clear the campsite prior to 10:00 am.  Do a final clean-up of your campsite and have your site inspected by a staff member.  With your site inspection and Quartermaster account settled, you may check out of camp and retrieve your advancement records and patches at the office.  Please note:

  • All units must be out of their campsites no later than 12:00 pm.
  • Nobody should return to the site after check-out.
  • Check advancement reports and resolve questions.
  • Check for the correct number of patches.

Prior to the troop’s check out, it is the responsibility of each troop leader to pick up advancement reports at the Camp Office. Advancement reports are also available online at ldscamp.org. Blue cards will not be issued at camp.  Scoutmasters can print blue cards from the camp website.

It is important to make certain all merit badge completions and other advancement for your Scouts are properly recorded before you leave camp.

You must submit your own advancement report to your council when you return home. 

Early Check-Out

Any Scout checking out of camp before Saturday morning must have written permission from his parents.  Parents must indicate with whom their son may leave camp.  This permission will be verified by the Camp Director before the Scout leaves.  NO Scout is permitted to leave camp without the permission of the Scoutmaster or the adult in charge.  Any Scout leaving camp must be accompanied by a parent or two adults, one of whom is at least 21 years old.  This is a requirement of Youth Protection standards.  There will be no refunds for early check-outs.


During Camp

Rules and Guidelines

Camp Rules

The Scout Oath and Law are the “Rules” of Camp.  We hold them very high.  Campers who continually misbehave are not only missing the great benefits of Scout camping, but may be threatening their own safety and that of others.  Unit leaders are responsible for the discipline of their Scouts.

Sign In and Out at the Office

Any Scout or Scouter who leaves camp at any time, for any reason, must sign out at the camp office.  Upon return, they must sign in.  We must know your whereabouts in case of an emergency.  NO Scout will be permitted to leave camp without the permission of the Scoutmaster or the adult in charge.  Any Scout leaving camp must be accompanied by a parent or two adults, one of whom is at least 21 years old.

BSA Registration

All attendees, both Scouts and adults, must have a current BSA registration, except for parents serving as assistant camp leaders. 

Buddy System

No Scout should be alone in camp.  The buddy system is an important requirement for the safety of our Scouts and leaders while at camp.  Use of the buddy system is required throughout camp at all times.  Please emphasize to your Scouts the importance of always traveling with a buddy and to remain in sight of your buddy at all times.  This provides a way to secure help, should an accident occur.  If you do not have a buddy, you can often find a Scout from another troop that is heading in the same direction.  This is a great way of finding a new friend.  Please remember the no one-on-one adult to Scout contact requirement when pairing up with buddies.

Fences

Fences at the waterfront, pool, COPE area, shotgun range, rifle range, and archery range are not to be crossed.  Never enter buildings or program areas without camp staff supervision.

Camp Roads

Camp roads are not thoroughfares.  Your Scouts use them!  All vehicles must be parked in the designated camp parking lots at all times when in camp.  When checking in and out of camp, one vehicle per site may be used for carrying equipment.  Vehicles must not be left in campsites during the week.  Parking in or next to campsites and roadways is not permitted.  Please observe the camp’s 5 miles per hour speed limit. No one under 21 is permitted to drive in camp.

No personal firearms

Personal firearms and/or ammunition of any sort are not permitted in camp.  The camp staff will confiscate any found! .22 caliber rifles, shotguns and ammunition are provided for use as part of the camp program.

Scout Pocketknives

Pocketknives are used in some Scout programs.  Folding Scout knives are recommended to have locking blades which will prevent collapsing on fingers.  Fixed blade (non-folding) sheath knives and “survival” knives are not allowed in camp.  Do not bring them!  If they are found in camp, they will be confiscated and returned only to the unit leader upon departure from camp.  Scouts should earn their “Totin’ Chip” before being allowed to use any knives.

Not in Camp!

Do not bring substances that violate the Word of Wisdom, aerosol cans, sheath knives, boom box radios, fireworks or liquid fuel lanterns and stoves to camp.  Never allow stealing, gambling or defacing camp property.  All of these things are absolutely forbidden at any time or place in camp!

Pets

Pets of any type are not allowed in camp.

Wildlife

Wildlife should be respected.  Please do not be a hazard to wildlife.  Do not encourage the keeping of wild creatures in the campsite.  Do not tolerate abuse of animals.  Do not feed or leave food out for animals.  Under no circumstances should anyone be permitted to touch or pet any animals.  All mammals are potential rabies carriers.


Bats

Bats are inherent at any camp.  At no time is anyone to ever touch a bat.  If you come in contact or even suspect contact with a bat, see the health officer and/or camp director immediately.  Every bat is considered to be rabid.  If anyone comes into contact with a bat and it isn’t captured, the person will go for rabies shots!  Please take this concern seriously.

Backcountry hiking

No backcountry hiking. Hike only on marked trails and roads. Take care not to trample soft vegetation.

Tick Treatment

Each person should check himself for ticks daily. The health officer should perform all tick removal at camp.

No Glass Bottles or Containers

Glass bottles can be a hazard to people and wildlife.  Glass containers and beverages contained in glass bottles may not be brought into camp.

Never Litter!

Do not tolerate the litter of others.  Set an example by picking up litter whenever possible.  If the camp staff finds litter emanating from the Trading Post, it will be shut down, at the discretion of the Camp Director.

Don’t Cut Trees

Don’t cut trees, dead or alive, without specific permission from the Camp Director or Camp Ranger.  There is plenty of firewood available throughout the camp.

Fighting

Fighting or physical abuse will not be tolerated.  Abusive language and cursing are also offenses.

Hazing

Hazing is strictly prohibited in camp.  There are many instances where “hazing” has led to serious consequences, both to the physical well-being and emotional stability of the boy.  Even a “mild” incident can convince a Scout never to return.  Be aware that new campers are particularly susceptible to hazing.

Propane Gas Appliances

Propane gas appliances may be used only by adult leaders.  Please be very careful with the empty canisters.  They can explode if they are exposed to heat.

Fireworks are Prohibited

Fireworks are especially dangerous at camp.  Both the State of New Jersey and the Boy Scouts of America prohibit their use.  Nothing of this sort should be brought into camp for any reason.  Persons having fireworks are subject to immediate dismissal from camp.

Private and Off Limits Areas

Some of our buildings and camp areas are off limits to Scouts and leaders.  Please respect the privacy of the staff and avoid their living quarters.  Do not enter any program areas without staff present.  Off limits areas include:

  • Behind the rifle, shotgun and archery ranges
  • Swamp across from handicraft pavilion
  • Ranger’s residence
  • Staff living quarters
  • Behind the OA lodge
  • Cabin and chalets behind Vollers Field

Campsite Rules

Taps is 10:30 pm

After this time, all Scouts should be in their campsite under your supervision.  We ask that all troops be courteous and respect each other by keeping the campsites quiet after taps.

Campfires

Campfires should always be supervised by adults and must only occur in the designated site fire ring with filled water cans available for use.  Ground fires may be prohibited during dry periods. Fire rings should be clean of all debris and leaves in and around perimeter to avoid spread of ground fires.

Tents

NO FLAMES in tents, lean-tos, and cabins. This includes candles, stoves, and heaters. Urge your Scouts to be especially careful of insect repellents, as they destroy waterproofing on tents and tarps.


Trash Disposal

Each unit is responsible for removing trash from their campsite on a daily basis.  This should be done in the evening to avoid attracting animals into the campsite.  Trash should be placed in bags and deposited in the dumpster located behind the dining hall. Please keep dumpster lids closed.

Food in campsites

Food should not be stored in the campsite.  Trash MUST be taken to the dumpster every night. Food and smellables (toothpaste, deodorant, soap, etc.) attract bears and other wildlife, which can present a hazard to both the Scouts and the wildlife. These items should be locked in your troop equipment trailer or vehicle.

Keep a clean campsite and no food or smellables in tents or lean-tos. Keep these items stowed away in a safe place.  A bear information page is posted in each campsite.  Please read it and discuss with your Scouts.

Sleeping Bags and Wet Clothing

Sleeping bags, wet towels and bathing suits should be aired daily.  However, don’t leave them outside in an unattended campsite if there is danger of rain.  For campsite inspection, sleeping bags should be open and draped neatly over the cot, or hanging on a clothesline in good weather.  Each campsite should be consistent in whether sleeping bags are on cots or clotheslines.

Bulletin Board

The following items should be posted on your campsite bulletin board: Troop Duty Roster, Daily Schedule, Morning Devotionals, Camp Map, Troop Fireguard Plan and a list of where each boy is to report each period during the day.

Inspections

Prepare your campsite each morning for a daily inspection by the camp staff. Criteria for the inspection include:

  • Grounds, tent floors, and trails clean of litter
  • Tools and Troop Fireguard Plan hung where everyone can see them
  • Tent and dining fly lines tight
  • Towels, bathing suits, and other wet gear hung on clotheslines; not on tent, fly lines or outriggers
  • Fire buckets at fire ring (should always be filled during campfire)
  • Blankets or sleeping bag arranged neatly on bunks
  • Shoes, packs, etc. placed neatly under bunks or in tent
  • No pins in tents or nails in the poles
  • Flagpole flying the American flag properly (except in rainy weather)
  • Axe yard safely set up and clean
  • Latrine, urinal and sink are clean; toilet paper is kept off the ground
  • Bulletin board neat and up-to-date
  • No personal vehicles in campsite
  • Flaps on tents rolled up and tied properly (except in rainy weather)

Troop Banker

It is suggested the Scoutmaster or some other adult serve as “banker” during the week and allow Scouts to check their money in and out.  This prevents “sticky fingers” and “butterfingers” alike.  Each troop should bring a strong box and padlock to camp.  Each participant should be issued a one-gallon ziplock plastic bag marked with his name for storing valuables.

Inter-Troop Programs

Inter-troop programs are encouraged, but campsite “raiding” is grounds for dismissal from camp.  Scouts and leaders may not go into another troop’s campsite without an invitation.  Please explain this to your Scouts and expect it from other units.


Waterfront Rules

Buddy System

Everyone must check in and out of the waterfront using their own buddy tag.  Only Scouts (and Scouters) with complete medical exams on record may get a buddy tag and use the aquatic facilities. Wristbands will be checked each time you check into the waterfront.  All Scouts must have a “buddy” to enter the swimming or boating areas. Scouts must pick a buddy qualified for their ability area.  Scouts must check in and out with their buddy.  Scouts must stay with their buddy at all times while in the swimming or boating areas and never go under the lines into another area.

Buddy Check

  • 1 long whistle: Go to the closest dock or raft and hold your buddy’s hand high and be quiet.
  • 2 whistles: Resume swimming
  • 3 whistles: Emergency, get out of the water immediately with your buddy and follow instructions of the lifeguards.

Note: Use only the swimming area that corresponds to your ability or less. To change sections, you must ask an Aquatics staff member to change your tag on the buddy board.  Scouts who do not follow these instructions will lose their swimming privileges.

Boating Regulations

  1. All boating activities are conducted under the direct supervision of the Aquatics staff, without exception.  Scouts may only use watercraft with the permission of the Aquatics Director or one of his assistants.  Boats may not be used when the waterfront is closed.
  2. Lifejackets must be worn properly at all times while boating!  All lifejackets must be properly tied and buckled.  Ask a lifeguard to help you choose your proper size.
  3. To take out a canoe, a Scout must be a swimmer, launch and land properly, get in and out correctly and be able to paddle straight ahead, turn around and land.  He must also make an effort to learn the many other skills of good canoeing as rapidly as possible.
  4. To use a rowboat, you must show proper forward rowing, pivoting and changing places.
  5. To use a sailboat, Scouts must be swimmers and have the Small Boat Sailing merit badge or be in the merit badge session.  The large sailboats must be used with a staff member.
  6. Boats and canoes must be handled carefully, correctly and according to the instruction of the aquatics staff.  No ramming!  Yield to sailboats.
  7. No more than 3 allowed in a rowboat or canoe.  Only one person in a kayak.
  8. At the sound of the whistle, horn or siren, all boats and canoes must return to the dock immediately.
  9. All boats, canoes, paddles, oars and lifejackets must be put away properly before checking out of the boating area. Keep the paddle and oar area neat.
  10. Boats are not allowed in the lily pads or beyond any buoys.
  11. Fishing is allowed in proper areas only. Fishing from rowboats or canoes is not permitted.

Note: Failure to comply with any boating regulation will result in suspension of boating privileges.

Dining Hall Rules

Meal Time Conduct

At least one adult must sit at each table in the dining hall.  Adults should help to ensure proper etiquette, everyone getting an equal share of the food, and Scout like behavior.  Be quiet during announcements.  Hats are not to be worn in the dining hall.

Safety in the Dining Hall

Safety is maintained by listening silently to announcements and instructions.  Do not run, throw objects, stand on furniture or block exits in the dining hall.


Camp Leadership

Every unit in camp must be under the supervision of at least two adults.

The unit leader (or anyone serving as unit leader at camp) must be at least 21 years of age and a registered member of the Boy Scouts of America.  The second leader may be a registered Scouter at least 18 years old, or the parent of a participating Scout.  Units may share a campsite to comply with the two-deep leadership requirement.  The unit leader should have no other duties at camp which will detract from his responsibility of service as a leader.  Every effort should be made to get each troop to camp under its own regular leadership.  However, if the troop’s registered Scoutmaster or assistant Scoutmaster is unable to bring the troop to camp, a parent or troop committee member may be recruited as a camp leader.  The chartered institution must approve all camp leadership. At least one adult leader from each unit must stay for the entire week to provide consistency within the unit.

The Role of the Scoutmaster in Camp

Under the troop system of camping, you, the Scoutmaster, are in charge of your troop at all times.  The majority of the instructing, disciplining and organizing of your troop is up to you.  You are expected to be a role model for your Scouts, providing social, moral and spiritual leadership examples, and a wholesome camp program for youth.  The staff respects you in your important role.  We want to help you meet the challenge, not by taking your place, but as advisors and helpers.  Our goal is to provide an environment in which your troop can grow into a better integrated, better prepared and more independent organization, with better trained boys and better trained leaders.

Troop Organization at Camp

The same troop organization used to conduct your year-round program is the one to use at camp.  Many Scoutmasters have found when the entire troop will not be in camp, the re-organization of patrols and the appointment of new or temporary patrol leaders should be done well in advance of coming to camp.  This will give the new patrol a chance to develop patrol spirit and give the new leaders some “on the job” training.  However, your main objective should be to see that every Scout gets to camp.  Isn’t that why he really joined your troop in the first place?  A troop well organized in this way will not only have a stimulating camp experience, but will also have well-trained junior leaders for next fall’s program.  At least once a day, usually during the free period, the patrol leaders’ council should meet to discuss the next day’s schedule.  Each patrol will then be responsible for its share of the overall activity and program.  The patrol leaders’ council is responsible for all troop activities.  A Scoutmaster achieves one of the goals of Scouting, Leadership Development, by delegating responsibility to boys and teaching them to meet it.

Volunteer Leadership

LDS Camp is staffed by nationally trained volunteers.  We appreciate any assistance your troop leadership can provide, especially in the areas of waterfront supervision, dining hall and sportsmanship.  For example, if your troop is sending a large group to the waterfront please send some adults to help supervise.  Teach your Scouts good sportsmanship and fair play when participating in activities with other troops.  If you feel you have any other talents in a particular area that might be of use, feel free to volunteer your services.

Tips for a Great Scouting Experience

A Scout Camping Philosophy

There is a common thread of purpose and method which runs through every part of the Scout camping program.  Our aim is to define clearly that thread in each part of our program so the purposes of Scouting and the common methods that are followed will unify all of us as teams dedicated to the highest ideals of camping and service.  Organized camping is a creative, educational experience in cooperative group living outdoors.  We use the resources of the natural surroundings to contribute significantly to our physical, mental, spiritual and social growth.

Camping contributes to good health through supervised activity, sufficient rest, good fun and wholesome companionship.

Camping aids in spiritual growth by helping campers recognize and appreciate the handiwork of God in nature.

Camping contributes to social development by providing experiences in which the campers learn to deal practically and effectively with living situations.

Camping is an experience in citizenship training, providing, through its community of campers, a medium for democratic participation in decision making, planning and carrying out activities at each level.

Camping contributes to the development of self-reliance and resourcefulness by providing learning experiences in which campers acquire knowledge, skills and attitudes essential to their well-being.

Flag Ceremonies in Your Campsite

We strongly encourage each troop to have a formal flag raising and retreat each day in their campsite.  These ceremonies should be conducted with the dignity and order befitting our respect for the American flag.  It is recommended that the flag raising be conducted immediately before the troop leaves the site in the morning and that retreat be conducted immediately following dinner.

Uniforms

We encourage your troop to show their pride in the Scouting program by wearing their complete field uniform.  The official BSA Field uniform (Class A) is to be worn to dinner each day and to other formal assemblies such as campwide campfires.  During other times, Scouts should dress appropriately for their activities and weather conditions, usually in the BSA Activity uniform (Class B) which is the camp T-shirt and Scout shorts.  The BSA Field uniform is to be worn, as required by BSA policy, while traveling to and from camp.

Program Information

Goals of Camp Program

The success of your camp program will be measured by the extent to which your unit has learned to do the following things:

  • To stand on its own feet
  • To use its own boy leaders
  • To train its own instructors
  • To acquire new interests

These will serve to stimulate the building of your unit’s own program throughout the year.  A good program for camp follows along the idea of:

  • A morning activity as a learning session
  • An afternoon activity as a fun session
  • An evening activity as a fellowship session

When programming for Camp...

  • Do set a tone that will give your troop and camp real class.  Insist on good manners, good fellowship, clean sportsmanship, clean fun, and a clean camp.
  • Do allow patrols to plan and carry out some things they thought of and want to do.
  • Do have enough program to keep everyone busy, BUT ... allow for and suggest some free time when a Scout can “go and do with a pal or two.”
  • Do be sure there’s personal achievement, advancement possibilities and fun in the program.
  • Do keep in personal touch with what is happening; get verbal reports each day.
  • Do make the method successful by expecting it to work and then helping it to do so.

When programming for Camp...

  • Don’t allow too many merit badges to be planned by an individual Scout.  Camping should be relaxing, too!
  • Don’t be alarmed if things happen that aren’t in the schedule; some circumstances warrant changes in plans.
  • Don’t judge the success of camp solely by the number of merit badges earned.
  • Don’t give boys a title or camp leadership job and then do the work and leading yourself.
  • Don’t permit a camp violation or unsafe condition to persist or continue uncorrected.  Be careful not to criticize a Scout in public; suggest ways to improve out of earshot of other Scouts.

A Scout camp is a training situation.  Be kind but firm when necessary.

Remember:  Scout camping provides many opportunities for learning and training.

Do Enjoy Yourself and Don’t Hesitate to Ask for Any Help.

Your camp program director and stake scouting coordinators are excellent resources who are eager to help.  If your troop would like to set up a special program or event, just see one of them.  Every effort will be made to fulfill your request.

Each troop’s program will be different because it is based on the needs and desires of its members.  It is the responsibility of the adult leader’s and the patrol leaders’ council to establish the troop’s program and schedule.  In the process of programming, there are two schedules: the schedule of the troop and the schedule of the camp.  Both are important.  The schedule of the camp is largely dependent upon the specific needs and schedules of the troops in camp.

There are four general categories of activities for Scouts in camp:

Troop-Centered Activities (all Scouts participate)

All members should participate in troop-centered activities, which are the sole responsibility of troop leaders.  Your program director and stake scouting coordinators are ready to provide assistance when needed.  Suggested programs are Scout Skills instruction, ceremonies, advancement activities, campfires, athletic events, camp inspection competitions, conservation projects, outpost programs, games, free boating and swimming, archery, rifle shooting, pioneering projects, Polar Bear swims, and camp-wide contests.  Look for more ideas on the following pages.

Patrol-Centered Activities

The patrol method should be functioning at its best in camp.  Some suggested patrol activities are:  patrol hikes in camp, Scout skills instruction on an age-appropriate level (Tenderfoot, Second Class and First Class skills), preparation for troop or camp-wide events, cheers and skits, camp improvement projects, games, painting a sign, making a flag or athletics.  Additionally, members of patrols should do their daily camp duties as a patrol.  Here are more things a patrol can do in camp:

  • Patrol Campfire
  • Conservation project
  • Inter-patrol fishing contest
  • Patrol Cookout
  • Repair part of a trail
  • Set up an in-site nature exhibit
  • Patrol camp-out
  • Campfire stunt
  • Build a pioneering project
  • Tin can craft
  • Make a bird feeder
  • Make a model rocket and launch it

Informal Activities (for a Scout and a few of his friends)

Informal activities are for small groups and should involve a Scout, his buddy and a few friends.  There will be times when some of your Scouts may want to go off fishing or just sit on a log and shoot the breeze.  Don’t be alarmed; this is a program too!  Other possible informal activities might be walking around camp, handicrafts, pioneering projects, fishing, visiting the Nature/Ecology Pavilion, working on merit badges or stopping by the trading post.

Advancement Activities

Merit badge work and instruction may take place in the campsite under the direction of the unit leader, or it may occur in one of the camp’s program areas.  Your program director can help you coordinate your troop’s merit badge program.

Camp Program Areas

Aquatics

The Frenche’s Pond waterfront is the place to be on a hot summer day!  Develop your swimming and boating skills and learn life saving techniques.  Programs are available for all swimming levels from learner to advanced swimmer.  Get in an early morning swim during the Polar Bear Swim or go for endurance during the Mile Swim.  Several types of boats are available.  The only place in camp where you can cool off, splash your friends and climb an iceberg that never melts.

Aquatics offers Swimming, Lifesaving, Canoeing, Rowing, Kayaking, Small Boat Sailing, Motorboating, Water Sports, and Whitewater merit badges.  Award programs are also offered including Scuba BSA, Snorkeling BSA, Kayaking BSA, BSA Standup Paddleboarding, Mile Swim and Polar Bear Swim.  Come on down and relax by the water or get some exercise during daily open program times.  If you are up for the ultimate challenge, climb the 15-foot floating iceberg and make a splash filled memory as you take the plunge into the lake.

For the older Scout (age 15 or older) and adults interested in a lifelong skill and rewarding experience, BSA Lifeguard is offered. This 30-hour course prepares Scouts for lifeguarding jobs in Scout camps as well as in the community. This valuable program engages Scouts in the skills required to save a life.  Includes certification in Red Cross Waterfront Lifeguarding.  This certification course provides units with qualified individuals for aquatic activities.  Certification requires an extensive investment of time.  A small fee is required.

Instructional swim programs are offered to any camp participant interested in learning how to swim or to enhance existing swimming skills.  As learning to swim is a personal and challenging experience, the aquatics staff is trained and skilled in addressing both the physical and emotional components in learning to swim.  The Learn-to-Swim program is taught by Red Cross Water Safety Instructors.

Outdoor Skills

The real Scouting skills that make each Scout proud to be an outdoorsman are offered at the Scout Skills areas.  The art of rope work, camping, cooking, hiking and survival can be one of the most memorable experiences at camp.  The area provides a complete environment to gain these desired skills for the new Scout as well as the experienced Scout.

Shooting Sports

One of the favorite places in camp.  Rifle Shooting, Shotgun Shooting, and Archery merit badges for those on the advancement trail.  Take part in special events and contests during the week.

Check out our Reactive Target Shooting paintball range which features 7-8 stations where Scouts engage targets with paintball markers individually and cooperatively.  The reactive target range is open to all Scouts.

Note: Personal archery equipment and firearms may not be brought to camp.

Field Sports

Camp has all the elements to keep the sports minded athlete busy. There are fields for soccer and softball and a volleyball court.  Inter-troop and patrol games always capture evening spectators as the sun slowly sets.  Sports equipment is provided by the area staff or you may bring your own personal gear.

Trail to First Class

Trail to First Class is offered for Scouts who have not yet attained the First Class rank.  About 2/3 of the requirements from Tenderfoot to First Class are covered in this curriculum.

Handicraft

The Handicraft Pavilion always attracts a great number of Scouts and can be a fun challenge for the first year camper.  Scouts work on craft projects using wood, leather or basket kits to earn the popular craft badges.  It seems everyone who visits the Handicraft Pavilion lets their creativity flow.  Adult leaders can also create personalized items with the full range of tools available.

Ecology and Conservation

The Ecology and Conservation Center offers a variety of environmental, nature and science related merit badges, activities and programs.  What better place to explore our sensitive environment and its living creatures?  Discover the secrets of the various plants and animals found right in Mt. Allamuchy Scout Reservation.  The merit badges offered are geared for both the younger camper as well as the more experienced outdoorsman.  The fine collection of living exhibits and the showcases let you examine the ecology up close.  Everyone should plan to visit the Ecology Pavilion during their camp stay.

High Adventure

The High Adventure Area is MASR’s answer to the age old question of how to keep Scouts interested as they get older.  The area is split into two locations, with Cycling, Mountain Biking, and ATV courses located near Vollers Field, while all other programs are based from the COPE pavilion.

Our All-Terrain Vehicle (ATV) program is offered for Scouts at least 13 years old.  During this program, participants will have the opportunity to learn simple maneuvers and safe riding techniques as well as participate in a trail ride.  Parent permission slips are required for the ATV program.

Scouts looking for an expedition should head to Mountain Biking for Cycling merit badge. This Eagle required badge challenges Scouts with multiple treks.  During this program Scouts will have the opportunity to learn simple bike maintenance as well as participate in a biking trek.  Bike treks will be adjusted based on the level of experience of the group, from beginners to experienced bikers.

Project COPE is a Challenging Outdoor Personal Experience program that challenges participants to reach their fullest potential.  Those taking part are exposed to lessons and values that will last a lifetime.  The foundation of the program is built on the philosophy “Challenge by Choice.”  Participants are given positive encouragement to strive for a goal that, to them, is beyond their reach.  Whatever the challenge, “success is measured by attempt.”  COPE develops seven objectives into each group.  They are: Teamwork, Problem Solving, Decision Making, Trust, Leadership, Communications, and Self Esteem.  The COPE Program consists of three parts: Initiative Games, Low Course, and High Course. Initiative Games are a series of adventure games, trust activities, and cooperative problem solving used to teach participants to work together, through communication and trust, to achieve their goals.  These activities are active and engaging, allowing participants the opportunity to have fun while trying something new.  Participants learn to be at ease with reliance on others for their physical well-being, and with the responsibility of providing for the safety of others.  The Low Course presents a series of challenging activities requiring group cooperation and problem solving to succeed.  Because many of the obstacles are elevated, group members work together to spot each other to prevent falls and injury.  Individual agility and commitment are required to negotiate the events.  High Course Activities include eight Aerial Challenge elements.  Participants negotiate a series of log, rope, and cable obstacles 60 feet off the ground.  These activities require effort beyond the routine and encourage participants to pursue new experiences and exercise sound risk taking.  At all times while on the course, a participant is attached to a belay line to prevent accidents.  Everyone within the High Course area must wear a safety helmet.

NOVA

Focusing on science, technology, engineering and mathematics the NOVA area is the place to be for Scouts who like to get hands on.  The NOVA area offers technology based merit badges.  Computers and printers are available.

Red Cross First Aid/CPR/AED

This course is a basic level certification in First Aid, CPR and AED taught by authorized Red Cross instructors.  It is available to any Scout or Scouter.  A small fee is required.  Contact the Aquatics Director to sign up.

Advancement Information

Merit Badges

Please see the list of planned merit badges on our website (https://ldscamp.org/MeritBadge.cfm).  Some merit badges have requirements which must be done at home, prior to camp.

Planning Your Advancement Program at Camp

A productive advancement program will require troop, patrol and individual planning in advance of camp.  With your patrol leaders’ council, review the current status of advancement of each Scout in your unit. Then, counsel and assist each Scout in planning an individual advancement program.  While doing your planning, keep the following points in mind:

  • Many merit badges require preparation prior to arrival at camp.  Carefully review the following pages and the badge requirements well in advance of arrival so your Scouts can complete the preliminary requirements before camp.
  • Besides allowing for class time, you should allow time for Scouts to practice their skills and work on their projects outside of class.  Also, time is needed to work on the written reports and other paperwork required for many of the merit badges.
  • Do not try to do too much and finish nothing.  Remember that camp is supposed to be fun.  Advancement is important, but a Scout also needs time to simply relax.  Plus, camp offers a lot of worthwhile experiences outside of the advancement area.
  • You may wish to plan a Progress Review at camp by your patrol leaders’ council.

New Scouts/Tenderfoot & Second Class Scouts

It may be more appropriate for your Scouts who are not yet First Class to learn basic skills rather than just earn merit badges.  The camp staff will help by providing instruction on several skills as part of each camp’s program offerings.  However, the primary responsibility for testing these skills remains with the adult and boy leadership of each troop.  In addition, your troop may want to plan its own program of skill instruction.  Also, you may want to plan a troop hike, cookout or other activity to give the Scouts a chance to work on these skills.

Merit Badges

While counseling your Scouts on which merit badges to work on, please keep these points in mind:

  • Some merit badges are suited for any Scout, but other merit badges may be better suited for older Scouts.  The troop leader must sign each merit badge card in advance to indicate that (a) the leader and the Scout have reviewed the requirements for the badge and (b) the leader believes that the Scout is qualified to begin work on the badge.  Many merit badges do not require any experience prior to starting a class.  These can usually be earned in one week at camp.  However, for some merit badges, we suggest that a Scout have prior experience if he expects to earn the merit badge in one week.
  • Some merit badges require that materials either be brought to camp or purchased at the camp’s Trading Post.  Plans should be made for the expense of those materials, and for the fact that not all of the materials are available at the Trading Post.  Do not forget to plan for the cost of merit badge pamphlets.  Several merit badges have new or revised requirements, but the merit badge pamphlets for those badges may not yet have been updated.  Scouts will be required to meet the current requirements for all merit badges as printed in the most recent edition of Boy Scout Requirements.  You should check to make sure that you and your Scouts are following the proper requirements. The most current merit badge requirements are listed on the website.

Completion of Requirements

Scouts should be aware that earning a merit badge is an individual achievement, involving study and testing of the knowledge and skills required and actual completion of all requirements.

Attendance at classes does not in itself constitute the work required to earn a merit badge.  On the other hand, if Scouts can do the requirements and demonstrate the skills required, they can be tested by attending only those classes where testing is being done, or they may arrange for testing at another time.

Each Scout must not merely demonstrate an attempt to fulfill the requirements, but must actually, separately, and individually do each requirement and demonstrate each skill required – no more and no less.  “Show” means show; “demonstrate” means demonstrate; and “write” means write.

Scouts must bring proper certification of completion for any requirements which must be completed before camp or for any other requirements done before camp for which the Scout wants credit at camp.  Certification may be in the form of reports, written statements, or photos, depending upon what is involved, and should include a reasonable amount of detail.  The certification should be signed by the unit leader or other responsible adult.

Partials

A Scout completing only a portion of a merit badge will be given a partial on his advancement report.  Partials will be given only for projects actually completed or skills actually demonstrated at camp.  Partials are valid until a Scout’s 18th birthday. 

Merit Badge Pamphlets

The merit badge pamphlets for the badges offered at camp are usually available from the camp’s Trading Post.  However, your Scouts may wish to buy (or borrow) pamphlets at home prior to going to camp.  In any event, Scouts should obtain, read and study the pamphlet for each merit badge they wish to pursue prior to attending classes.

Advancement Records

Prior to the troop’s check out, it is the responsibility of each troop leader to pick up advancement reports at the Camp Office. Advancement reports are also available online at ldscamp.org. It is important to make certain all merit badge completions and other advancement for your Scouts are properly recorded before you leave camp.  It is the responsibility of the troop leader, when he gets back home, to submit advancement reports to your local council for proper recording and processing. Camp records are not automatically submitted to the council.

Eagle Corps

The Eagle Corps is composed of Eagle Scouts and Life Scouts (close to achieving Eagle) who are nominated by their Scoutmaster and accepted into the Corps by the Camp Director.  Members dedicate two class periods to assist with a merit badge class, and they provide other service in camp.  The Corps is only for “Eagle track” Scouts.  Life Scout participants should have earned 21 (including all Eagle required) merit badges but still need to complete their project.  Selection by the Camp Director is based on the Scoutmaster submitting the nomination form online prior to April 30.  A Scout may serve on Eagle Corps for one year as a Life Scout.  If that individual has not achieved the rank of Eagle, he is not eligible for Eagle Corps the following year.

Religion in Camp

The spiritual development program at camp exists to help Scouts and leaders grow spiritually, to practice their Duty to God, to be reverent, and to be faithful in their religious obligations.  It helps to show the boys how the Scouting program and the Aaronic Priesthood program are intertwined and how they support each other.

Religion and Scouting

“The Boy Scouts of America maintains that no boy can grow into the best kind of citizen without recognizing his obligation to God.”

(Article II, Section 2, Charter and Bylaws, B.S.A.)

The religious institutions of America have commended the Boy Scouts of America for encouraging youth to participate in organized religious activities.  Scouting has enjoyed the cooperation of nearly every religious group in America.  This is due in large part to the fact that the B.S.A. recognizes religion as an integral part of the character-building process and encourages boys to adhere to the beliefs and practices of their own faith.  The 12th point of the Scout Law requires that the religious beliefs and needs of boys be respected and observed.

In The Church of Jesus Christ of Latter-day Saints, Scouting is under the direction of the Aaronic Priesthood, and is the activity arm of that organization. Your troop program should include a 5-minute morning devotional before leaving for assembly, a patrol home evening, daily scripture reading and daily individual and troop prayer.  Each Scout should write in his personal journal daily.  The activities of the Duty to God award should be incorporated into the camp experience.


LDS Regional Scout Camp Morning Devotional

Health and Safety

As an aid in the continuing effort to protect participants in Scout activity, the BSA National Health & Safety Committee and the Council Services Division of the BSA National Council have developed the Sweet Sixteen of BSA Safety procedures for physical activity. These 16 points, which embody good judgment and common sense, are applicable to all activities. We strongly encourage all leaders to review these points while planning each outing.

First Aid Situations

All first aid situations must be brought to the attention of the camp medical officer, no matter how minor. Moreover, the following injuries, symptoms or signs are considered danger points and require immediate attention at the Health Lodge. If it is not possible to move the injured person, send two Scouts as runners to the main office. Note that not all of these are emergencies in the strict sense, but may develop into more severe situations if not properly attended to, and for this reason awareness of their nature is important:

  • Severe bleeding
  • Poisoning
  • Difficulty breathing
  • Allergic reactions, e.g., hives, asthma
  • Inflamed or infected wounds
  • Bites – animal or human
  • Lacerations of any type
  • Fever – if oral temperature exceeds 99.6° F
  • Bellyache – may indicate nothing more than improper diet, but may also indicate something more serious such as appendicitis or dysentery
  • Rashes
  • Foreign bodies in eye, body orifices, or skin
  • Fractures
  • Convulsions or fainting spells
  • Burns
  • Sunburn
  • Bad falls, especially those with loss of consciousness, severe pain or limitation of motion.

You must report all injuries to the Camp Medical Officer, regardless of how insignificant they may seem to you.

Personal Hygiene and Cleanliness

Being clean is an important part of Scout training.  Each morning in the campsite, immediately before or after breakfast, the schedule calls for clean-up and inspection.  At this time, the Scoutmaster or site leader checks the campsite, tents, and all campers at inspection, and assesses the cleanliness, appearance and general health of all Scouts.  Be sure your Scouts wash each morning, change their clothing regularly, and wash their hands before each meal.  Impress upon your Scouts how important it is that they use and treat the latrine properly.  Urinating near the cabins and tents is a health hazard and can become an unforgettable experience on a hot day!  If multiple troops are sharing a campsite, the campsite will be scored as a whole.  Please cooperate in keeping the entire campsite clean and tidy.

Fire Prevention

In the forest, fire is always a hazard and certain precautions should be taken to prevent and control fire in camp.

Every campsite must have one or more five-gallon buckets at the fire ring.

The Camp has fire control tools including shovels, rakes and hoses.  These should never be taken from the fire racks except by designated staff.

Only propane and battery operated lanterns are allowed in camp for general use.  Liquid gas and fuels are not allowed in camp.

No flame of any sort is allowed in any tent or lean-to!

Campfires may be built only in designated rings (each campsite has one) and must be supervised by an adult.  Ground fires may be prohibited during dry periods.

Troop Fireguard Plan

We use the Troop Fireguard Plan at camp.  This should be posted on the campsite bulletin board.  Please explain its importance to your Scouts.


Lightning Safety

Lightning is no joke!  During thunderstorms, keep your Scouts sheltered and use these safety rules, which may help save your life when lightening threatens:

  1. Stay indoors and don’t venture outside unless absolutely necessary.
  2. Stay away from open doors and windows, fireplaces, radiators, stoves, metal pipes, sinks and plug-in electrical appliances.
  3. Don’t use plug-in electrical equipment like hair dryers, electric toothbrushes or electric razors during the storm.
  4. Don’t use the telephone during the storm; lighting may strike telephone lines outside. If you’re on the phone when lightning begins, hang up immediately.  Call back after the storm.
  5. Don’t take laundry off the clothesline.
  6. Don’t work on fences, telephone or power lines, pipelines, or structural steel fabrication.
  7. Don’t use metal objects like fishing rods and golf clubs.  Though not an issue at camp, golfers wearing cleated shoes are particularly good lightning rods.
  8. Don’t handle flammable materials in open containers.
  9. Stop tractor work, especially if the tractor is pulling metal equipment, and dismount.  Tractors and other objects in metallic contact with the ground are often struck by lightning.
  10. Get out of the water and off small boats.
  11. Stay in your automobile if you are traveling.  Automobiles offer excellent lightning protection.
  12. Seek shelter in buildings.  If no buildings are available, your best protection is a cove, ditch, canyon, or under high clumps of trees in open forest glades.
  13. When there is no shelter, avoid the highest object in the area.  If only isolated trees are nearby, your best protection is to crouch in the open, keeping twice as far away from isolated trees as the trees are high.
  14. Avoid hill tops, open spaces, wire fences, metal clotheslines, exposed sheds and any electrically conductive elevated objects.
  15. If you feel the electrical charge – if you feel your hair stand on end or your skin tingles –lightning may be about to strike you.  Drop to the ground immediately.  Persons struck by lightning receive a severe electrical shock and may be burned, but they carry no electrical charge and can be handled safely.  A person “killed” by lightning can often be revived by prompt cardio-pulmonary resuscitation (CPR).  In a group struck by lightning, the apparently dead should be treated first.  Those who show vital signs will probably recover spontaneously, although burns and other injuries may require treatment.  Recovery from lightning strikes is usually complete except for possible impairment or loss of sight or hearing.

Source: U.S. Department of Commerce brochure “Lightning” NOAA/PA 70005.

Bears

Bears have been a part of the woods surrounding the camp for thousands of years.  They feed off wild berries and fruits as part of the ecological process and help scavenge edible refuse from the area.  The camp and tent sites are a part of the bear’s natural habitat.  Bears will generally avoid contact with humans, but have the need to eat, like all living things.

  • If you encounter a bear, remain calm and do not run.  Make sure the bear has an escape route.  Avoid direct eye contact, back up slowly and speak with a low, assertive voice.  Notify a staff member.


Lyme Disease

Clinical Description

Lyme disease (also known as Lyme arthritis and as erythema chronicum migraines or ECM) is a tick-borne disease caused by the spirochete, Borrelia burgdorferi.  Clinically the disease is characterized by a distinctive skin lesion, which is a flat or raised red spot that expands in larger and larger concentric circles, similar to a bull’s-eye.  Sometimes multiple lesions occur.  Systemic symptoms include fatigue, fever, headache, stiff neck, muscle aches, and joint aches.  The concern about this disease is that weeks to months after the initial symptoms, other clinical manifestations such as meningitis, encephalitis, chorea, cerebellar ataxia, cranial neuritis, motor or sensory radiculoneuritis, and carditis may occur.  The diagnosis is made by the characteristic skin lesions and by serum tests showing antibody titers to the spirochete.

Epidemiology

  • Although Lyme disease was first identified in 1982 from a group of ill persons in Lyme, Connecticut, the disease is actually widespread in the U.S.  The disease is known to be transmitted along the east coast of the U.S. from Maine to Florida and now involves, in varying degrees, 43 of the 48 contiguous states.
  • The peak transmission season for Lyme disease is in the spring and early summer.  The incubation period in man is from 3 to 32 days after being bitten by the I. dammini (deer) tick.
  • There is no evidence of person-to-person transmission of Lyme disease.
  • There is probably no natural immunity to Lyme disease and people of all ages have been reported ill.  Reinfection has also been reported.

Control Measures

  • Measures to reduce tick population are generally impractical.
  • The main control methods to prevent Lyme disease are to avoid tick infested areas when feasible. When tick-infested areas cannot be avoided, then long pants should be worn and pant legs should be closed using rubber bands at the ankles. Use light colored clothing so that ticks can be spotted easily.
  • When working or playing in a tick-infested area, the total body area should be searched twice daily for crawling or attached ticks. Any ticks found should be removed promptly without crushing, using gentle steady traction to avoid leaving mouth parts in the skin.  Removed ticks should be saved for identification.  Persons removing ticks should protect their hands with rubber gloves or gauze and wash them thoroughly afterward.
  • Two compounds have been demonstrated to be effective tick repellent: N, N-diethyl1-Mtoluamide (DEET) and permethrin.  DEET is approved for application to skin and functions solely as a repellent.  It is widely available commercially under such trade names as Off, Deep Woods Off, Cutters, Muskol, etc.  The product must be kept away from the eyes and face.  In toddlers, severe acute toxicity and death have been reported after accidental oral ingestion.


Camp Emergencies

Severe Weather Restrictions

Under the following severe weather conditions, the camp staff may find it necessary to restrict activities, as shown below:

Weather Condition Degree of Severity Action to Be Taken
High Temperature 95 °F, any humidity level Use caution while hiking
90 °F, with 80% humidity No hiking
100 °F No strenuous activity (except swimming)
95% humidity No strenuous activity (except swimming)
Lightning Mild Close waterfront, climbing, and shooting sports
Moderate Restrict units to campsite
Severe Units report to designated shelters
Fog Mild No boating
Moderate Close shooting ranges
Dense Close waterfront
Rain Moderate Modify outdoor activities
Severe Units report to designated shelters
Forest Fire Danger Low (wet) Open fires permitted
Average Limited open fires
High (very dry) No open fires
Smog Mild Restrict strenuous activity
Moderate No strenuous activity
Severe Prepare to implement evacuation procedures

Fire and Other Camp Emergencies

The fire alarm will be the camp horn/siren.  When the alarm is heard, the following actions will be taken:

  1. The Camp Director, his assistant, or one of the adult camp staff members will be in charge until a camp ranger and/or ranger crew arrives.
  2. All Scouts, upon hearing the alarm, will leave the campsites, program areas, or buildings, and gather together in their designated area in the dining tent by troop (staff and unit leaders present to supervise this gathering).  All leaders will take an accurate head count.  Should any Scout be missing, his name should be sent immediately to the person in charge of the head count.  All units remain in their places until further notice is given.  Keeping the Scouts together and safe is the most important aspect in this operation.
  3. All camp staff will close down their program area, making sure no Scouts are left behind, and they are the last ones to leave. The program staff will go to their assigned posts.
  4. The Camp Director will, by this time, have verified the extent of the emergency.  In the event of fire, the Camp Director acts as follows:
    • Call 911, if the situation dictates
    • Notify the MASR Camp Director and MASR Ranger.
    • If the Camp Director feels his staff can control the fire, he reports this information.
    • If the fire is small and can easily be extinguished, the camp staff is dispatched to try to extinguish or contain the fire until help arrives.  All staff members have been instructed in the proper use of the firefighting equipment.
    • The staff will be issued the proper firefighting equipment deemed necessary.  The first crew at the scene uses brush axes to try to eliminate foliage and set up firebreaks.  Indian pumps are sent immediately to help to contain the fire.  Buckets, shovels, axes or rakes should be used as necessary.
  5. The office manager will remain at the phone and radio in the office to supervise communications.
  6. When the fire is out, an “ALL CLEAR” is sounded.

Lost Person Emergency Procedure

The following steps should be taken when a camper (or leader) is reported missing.

  1. Have all members of the unit from which he is missing report to their campsite.
    1. Check the unit roster to see if anyone else is missing with him.
    2. Has he checked out of camp at the camp office?
    3. Determine where he was last seen and check that area thoroughly.
    4. At the same time, have swimming and boating areas checked thoroughly (are any boats or canoes missing?)
    5. Check all tents and bunks in the unit campsite.
  2. If he is still missing:
    1. Make an announcement to return all units to their campsites (Have each troop checked to see if the missing person is visiting?)
    2. Have all units check their tents, bunks and campsite areas.
    3. Determine whether or not he has gone home.
    4. Notify the Mt. Allamuchy Scout Reservation Director.
  3. Expand the search procedure.
    1. Check camp roads.
    2. Check camp trails. (Use camp staff and adult leaders who are familiar with camp. Do not use campers or persons unfamiliar with camp and by no means use them at night.)
    3. Have Aquatics staff patrol shorelines.
    4. Search using line-abreast search pattern by area as determined on map.  (Campers may be used for this but in daylight only.  Each camper search group should be under supervision of at least 2 adults.  Start each line at one side of area to be searched and station two or three persons at far side to indicate stopping point.  Repeat with next area, etc.)
    5. Keep Camp Director informed.
  4. If camper cannot be located, notify local authorities and request assistance.
    1. Police will take over search direction.
    2. Refer news media to Camp Director.
  5. Camp Director will notify all necessary council personnel and will keep them posted.

Appendix

The following information is contained in separate files on https://ldscamp.org: